How Might We design a gamified experience to encourage clients to explore new features and products while boosting user retention?
Savings goals that are built overtime as users progress towards their savings targets.
The screens above represent the final versions of these features, but it took a few steps to reach this point. Let's s have a look at where the design process started.
To kick things off I took part in a research session spanning existing best practices in gamification as well as notable uses of gamification among competitors. The purpose of this process was to understand how gamification could be incorporated meaningfully and effectively within CIBC’s app to enhance its features rather than becoming an unneeded distraction. We found several key findings that informed the rest of our design process:
A clear virtual economy is important for users to understand the value of in game currency.
Introducing rewards early in an experience can increase user engagement.
Gamification should help users achieve goals that are important to them.
The experience should react and evolve according to the user's unique choices.
Our testing process involved both moderated and unmoderated, with a total of 14 participants. I personally conducted 4 remote tests over video calls. Our questions combined qualitative experiential inquiries with quantitative scales to gather data. We conducted two rounds of testing, refining our iterations in-between based on feedback. Between rounds we also conducted a midway sprint review with our CIBC stakeholders.
avg. ease-of-use score
avg. motivation score
Our stakeholders provided these key recommendations:
avg. ease-of-use score
avg. motivation score
Finally, here is a narrated walkthrough envisioning how Sam may interact with our gamified version of theCIBC banking app. In line with our goals derived from our research and testing results, the walkthrough illustrates how the application is effective at introducing new features to Sam while communicating the value of receiving points early on in the process. Furthermore, it shows how the redesigned app could integrate gamification in a meaningful way that promotes positive financial behaviour and incentivize sexploring features of the product.
This process was very informative in being able to move very quickly towards a solution whilst continually adapting our work to feedback and testing. Our advisors at CIBC we're very impressed by how improved our prototype was at its final stage compared to our first iteration during our midway review. With more time we would consider how we might be able to gamify even more features of the application.
If you like what you see and want to work together, get in touch!
nmeleika@outlook.com